top of page

Gamebase
Find a game to play using our simple filtering tool!

Crazy Eights

LowerShelf

Snapshot Image of what the game setup will look like

Materials

Deck of Cards, Paper, Writing Utensil

Players

2-5

Game Type

Speed

Play Game >

Players will take turns playing a card from their hand of the same suit and/or equal value of the previous played card. When a player is able to get rid of all of their cards they win the round. Points are given to players who have cards left in their hand. The rounds continue until a player has 100 total points and places are decided.

Dance Cup

LowerShelf

Snapshot Image of what the game setup will look like

Materials

Cups, Table, Music

Players

4-10

Game Type

Artistry

Play Game >

Players will walk around in a circle while the music is playing. Once the music stops, players must try and flip their cup onto the table. The last player to flip their cup successfully is eliminated from the game. When everyone has been eliminated, the last person with a cup wins the game!

Danger Combo

Greg Hernandez

Snapshot Image of what the game setup will look like

Materials

Dice

Players

4-10

Game Type

Speed

Play Game >

There will be a Miracle Combo and a Danger Combo rolled at the beginning of play. Players will take turns rolling 2 dice for their turn. If their roll matches the Miracle Combo, they get a life, and if their roll matches the Danger Combo, they lose a life. The last player to lose all of their lives wins.

Dictionary Game

Leah Narkevic

Snapshot Image of what the game setup will look like

Materials

Dictionary, Bowl, Paper, Writing Utensil

Players

4-10

Game Type

Wisdom

Play Game >

A player will use a dictionary to select a difficult word, and write the correct definition. They will spell the word out loud so each player knows it, and place the definition in the bowl. All of the other players must write what they think the definition of the word is. Players collect points if they write the correct definition, select the correct definition, or another player selects the definition they wrote. The first player to collect 21 points wins!

Die

Cam Jung

Snapshot Image of what the game setup will look like

Materials

Table, Dice, Cups

Players

2-4

Game Type

Dynamic

Play Game >

2 teams will compete against one another. Players will throw the dice as high as they can and onto the other side of the table in an effort to score points. Players score points when the other team cannot catch the dice after it hits the table and before it touches the ground. Once a team scores 11 points, they win!

Don't Blow the Joker

LowerShelf

Snapshot Image of what the game setup will look like

Materials

Deck of Cards, Bottles, Table

Players

2-10

Game Type

Strategy

Play Game >

A deck of cards will be placed on the top of a bottle. Players will take turns blowing as few or as many cards as they can off the deck. When a player blows the final card(s) off the bottle, they lose. The loser will receive 1 strike and abide by a penalty. 3 strikes and you lose!

Double Trouble

Cameron Molinare

Snapshot Image of what the game setup will look like

Materials

Dice, Table, Paper, Writing Utensils, Table

Players

2-10

Game Type

Artistry

Play Game >

Players will roll a dice 2 times to see where they land on the rule table. Depending where players land, they will making up rules or abiding by previous ones until the board is filled.

Drawty

Ryan Schneiderman

Snapshot Image of what the game setup will look like

Materials

Paper, Writing Utensil, Scissors, Timer

Players

4-10

Game Type

Artistry

Play Game >

Based on the words written on the slips of paper at the beginning of the game, players will attempt to draw them to help their teammates guess the correct word. Once a team reaches 11 correct answers, they have won!

Egyptian Rat Screw (ERS)

LowerShelf

Snapshot Image of what the game setup will look like

Materials

Deck of Cards

Players

2-6

Game Type

Speed

Play Game >

Players will be placing cards from their hand into the middle to try and collect the pile. Piles are awarded for nonconsecutive face cards or for slapping the pile when possible. Players are never out of the game until 1 player is able to get all 52 cards and win.

Electric Shock

Basti Hardt

Snapshot Image of what the game setup will look like

Materials

Chairs

Players

9-20

Game Type

Speed

Play Game >

2 teams will be in single file lines facing an object. There will be a Gamemaster standing at the back of the lines. The Gamemaster will start by touching each line’s shoulder. Once touched, the player will touch the player ahead of them, and so on. When the front player gets touched they will reach for the object first to win.
bottom of page