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Elevens
Esha Patel

Materials
Deck of Cards
Players
2-5
Game Type
Strategy
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Players will use a card from their hand and combine it with at least 1 card in the middle of the table trying to equal a value of 11. When a player is able to get 11, they collect the cards and place them to the side. The game continues until all cards have been played, and the player who collected the most cards wins.
Euchre
Audrey Mazelin

Materials
Deck of Cards
Players
4
Game Type
Strategy
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Teams of 2 will play cards trying to win 5 hands with the highest valued card. At the end each round, the hands won will be counted, and the points will be recorded. When a team gets to 10 points they win the game.
Fingers
LowerShelf

Materials
N/A
Players
2-10
Game Type
Wisdom
Play Game >
Players will be placing one of their fingers on a surface. One at a time, the players will go around and guess how many fingers are down. Players can choose to pull their finger up or keep their finger on the table. When a player guesses correctly, they are removed, and the game continues with the remaining players. Last person standing loses!
Flip Cup
Erik Bergkvist

Materials
Cups, Table
Players
6-10
Game Type
Speed
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2 teams will be competing against one another. In a relay style race, players will literally place a cup on the side of the table and attempt to flip it onto the table landing face down. The next player on the team will then attempt. Once each player on a team has flipped their cup successfully the team wins!
Flip Cup Target
Rob Long

Materials
Cups, Table
Players
6-10
Game Type
Dynamic
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Teams of 2 will be competing against one another. To start, 1 side of the table will be considered throwers, and the other side will be considered catchers. On a 3-2-1 count, the throwers will attempt to flip their cup in the air, into their partner’s cup. The last team to do so gets eliminated. The catchers and throwers will then switch and the game starts again. Once there is only 1 team left, they win!
Flip Out
LowerShelf Games

Materials
Bottles, Cups, Table
Players
3-10
Game Type
Dynamic
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Players will be racing to flip a cup and landing it face down onto a bottle. If a previous player is able to make their cup before the player in front of them, the player is knocked out of the game. Otherwise, the player goes to the back of the line and the next player will race to flip. The last player to be knocked out wins!
Fork Off
LowerShelf

Materials
Forks, Coins, Table
Players
2
Game Type
Dynamic
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Players will go head to head rolling 3 coins across the table into the opposing player’s forks. If the coin is able to land into a fork, it is worth points. And when a player is able to collect 11 total points, they win the game.
Four Square
Anthony Burds

Materials
Soccer Ball, Chalk
Players
4-8
Game Type
Dynamic
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Using a ball, players will bounce the ball into an opposing player’s square. If a player cannot return the ball successfully into another player’s square, they will lose their spot and must wait to get back into the game. Players will try to move up spots by taking out the players ahead of them. When a player is in the top left square for the 10 consecutive rounds, they win!
Ghost
LowerShelf

Materials
N/A
Players
2-10
Game Type
Wisdom
Play Game >
Players will go around in a circle spelling a word they don’t know. Each player continues with a new letter trying to extend the spelling. If the word ends, the player who can’t add a letter is the loser and earns a “G”. When a player earns “GHOST” they lose.
Gin
LowerShelf

Materials
Deck of Cards
Players
2-6
Game Type
Strategy
Play Game >
Players will take turns choosing a card to switch out from their hand with a card from the middle. To complete a hand, players must have sets of 3 or 4 matching card values, or 3 or 4 cards in a row of the same suit. The 1st player to have a set of 3 and a set of 4 in their hand for Gin, wins!
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